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"On LittleBigPlanet, you’re a little Sackperson. This one is you. Aw, bless. You’re quite a cute one." ― The LittleBigPlanet Narrator

Sackboy (also known as Sackgirl or Sackperson) is the main protagonist of the LittleBigPlanet series. Sackboy's Mom was born on February 11, 1959 and His Dad was born on March 21, 1960.

Background[]

The Imagisphere, a place made of all the creative thoughts, hopes, and ideas anyone has in their minds together, including you and I, of course! Each person's mind creates their own "Earth" to house all their ideas and share them with others along with a happy and cuddly adventuring entity imbued with the power of creation made from the Imagisphere known as a Sackperson, most commonly known as Sackboy.

Sackboy is the hero of the Craftworld and a Knitted Knight of the Imagisphere. He defends his world from dangers like the interdimensional negative force vacuum, the Negativitron, or the god of the Uproar, Vex. After saving the day against evil, Sackboy usually goes with his friends and explore beyond the omniverse with even more adventures created by other Sackpeople, or even create his own levels for other Sackpeople to go in and have fun. So, have fun in the fantastic world of LittleBigPlanet.

Stats[]

Attack Potency: Multiverse+ level ,Outerversal level(Slapped Vex empowered by the Topsy Turver, which turned the Imagisphere into a nightmarish hellscape and defeated the Negativitron, who would’ve laid waste to the Imagisphere if not stopped. The Imagisphere is an abstract omniverse that continues to expand at an exponential rate powered by people’s imagination from another omniverse)

Speed: Supraconceptual, (Can perceive anyone using the Fast Forward Weaponator, which hurls racers through time and space, while also capable of steering his kart with the powerup active)

Durability: Multiverse+ level ,Outerversal+(Can take a slap from the Hoard, who are capable of depleting the Imagisphere and can tank hits from Vex)

Hax: Reliant, Natural and Reincarnation Immortality, Conceptual Existence, Non-Corporeal, Non-Physical Interaction, Fourth Wall Awareness, Resurrection (Via Checkpoints and Shield Fairy), Dimensional Travel (Via Pod), Forcefield Creation (Via Auto-Shield and S.H.I.E.L.D. Interceptor), Summoning, Flight (Via Hover Mode and Jetpack), Dimensional Storage (Via Popit), Teleportation (Via Blink Ball and Character Teleporter), Attack Reflection (Via Bounce Pad and Pumpinator), Can see through invisible objects, Hacking and Space Manipulation (Via the Digital First Mate), Purification and Forcefield Negation (Via Dreamer Orbs), Data Manipulation (Via Plasma Pumps), Sealing (Via Tea Tin), Cosmic Sense, Transmutation (Via Prize Bubble Roundup and the Destroyer), Matter Manipulation and Conceptual Manipulation, Time Manipulation and resistance to it, Telekinesis, Existence Erasure, Invisibility, Stat Manipulation, Life Manipulation, Mind Manipulation, Duplication, Size Manipulation, Emotion Manipulation, Technology Manipulation,Victory Manipulation (via Game Ender logic), Ability Negation and Ability Bestowal (Via Popit Cursor), Physics Manipulation, (Via Physics Tweaker) Friction Manipulation (Via Material Tweaker), Death Manipulation (Via Kill Tweaker), Corrosion and Biological Manipulation (Via the Destroyer), Portal Manipulation (Via Checkpoints, Wormholes and Velociporter), Gravity Manipulation (Via Anti-Gravity Tweaker and Global Stuff), Reality Warping, Weather Manipulation, Light Manipulation, Sound Manipulation, Law Manipulation and Darkness Manipulation (Via Global Stuff), Time Travel, Immersion, Intangibility (Via Hover Mode, logic and physical matter can't harm him), Resistance to Conceptual Manipulation and Absorption, Emotion Manipulation, Corruption, Chaos Manipulation, Madness Manipulation, Mind Manipulation Transmutation, and Possession and possibly more.

Intelligence: Super Genius (Sackboy is considered to be the most creative thing in the omniverse, which perfectly fits considering that he is the literal embodiment of imagination as he can easily make advanced technologies like time machines and alter the Sackbots’ system. Should be comparable, if not, above some of the Creators Curators like Newton and N.A.O.M.I., Newton is capable of making a Dimensional Doorway and a weather machine despite being a Popit Academy drop-out, and N.A.O.M.I. is a supercomputer of an entire interstellar civilization and made time travel to toilets and virtual reality suites. Smart enough to learn new skills quickly as Creator Curator, Grandmaster Sensei taught him many martial arts and learnt to pilot Avalon’s weapons to the point of passing Avalon’s Advanced Armaments Academy with an A (for Avalon) and has beaten N.A.O.M.I. despite deploying her Anti-Sackboy Measures against him.)

Stamina: Limitless,.

Powers, Techniques, and Equipment[]

Powers[]

  • Immortality: Will come back as long as the dreamers he’s based is alive and can come back via the Pod and checkpoints. Even without the Pod and checkpoints, he can always come back through the Imagisphere itself, which is reliant on the Uproar.
  • Conceptual Existence: Every single Sackperson represents a dreamer’s hopes, dreams and ideas and is made by the Imagisphere, made by pure energy that never dies.
  • Self-Sustenance: Can breathe in both the vacuum of space and underwater, though the latter is inconsistent as he can either breathe for a limited amount of time or outright die by touching the water.
  • Popit: The source of Sackboy and every Sackperson's creative powers. It is a very important tool that gives him everything, when the Popit becomes literally charged with astounding creative power, Sackboy becomes all-powerful and god-like that gives him:
    • Retry: Can concentrate hard enough to pop into nothingness and come back to the nearest checkpoint he reached.
    • Popit Cursor: It can carry objects or a person, change the sizes, increase speed, turn anything invisible, duplicate or delete them, and can glue onto two objects together with it and can alter a brain’s mindset, by following or staying away from him.
    • Goodies Bag: Gives him a wide collection of objects and materials he has collected to use to make anything he wants.
    • Tools Bag: Contains many connectors, logic, power-ups, hazards, creature parts and sounds, can cover an object in electricity, fire, gas or plasma, can change the object’s material with the Material Changer, Character Teleporter allows either just him or others to its destination, Physics Tweaker can change an object or person’s physical properties, like its weight, making it non-physical or unseeable, Anti-Gravity Tweaker can control the gravity of an object, Material Tweaker can make materials bounce, nigh-indestructible, frictionless, sticky or climbable, Kill Tweaker allows Sackboy to instantly kill his opponent, Destroyer gadget allows Sackboy to either have his opponent turn into confetti, dissolve, shrink so small they die, explode, fade from existence, turn into goo or be vaporized, the Controlinator lets him control objects and machinery, can use Capture Object to copy an already existing object, make objects non-physical.
    • Global Stuff: Allows Sackboy to change the landscape like altering an area's lighting and colour, making it dark or adding some fog, altering entire backgrounds into an entirely different area with no problem, can change day times into night times and can raise or drain the water levels.
    • Terrain Edit: Can make terrains out from the ground, remove them and can make holes within the surface.
  • The Touch: Carnivalia's secret trick, the power of the Touch. Allows him to pick up platforms without the need to physically carry them or push platforms to the right place and use a lot of Sackboy’s sheer willpower to construct solid constructions with a Green Lantern ring.
  • Costume Dash: Sackboy’s level 1 super move from PlayStation All-Stars Battle Royale. Activates his Popit and changes his appearance to three PlayStation characters, Nathan Drake from Uncharted swinging with a rope while kicking, Cole MacGrath from inFAMOUS leaping and using his Amp, and PaRappa the Rapper jumping upward while riding on PaRappa’s skateboard.
  • Bad Guy BBQ: Sackboy’s level 2 super move from PlayStation All-Stars Battle Royale and also named Coal Catastrophe. By using his Popit, he brings out flaming coals and drops them on top of his foes.
  • Prize Bubble Roundup: Sackboy’s level 3 super move from PlayStation All-Stars Battle Royale. Sackboy activates his Popit to turn his opponents into bubbles that allow him to pop them. Can also summon a dozen bubbles filled with items and points.
  • Boxing Glove Sticker Surprise: Sackboy grabs the opponent and activates his Popit just to summon a boxing glove sticker, leaping over as the fist hits the enemy.
  • Anvil Sticker Surprise: Sackboy grabs the opponent and activates his Popit so he summons a giant anvil sticker to crash on top of the foes.
  • Spiderweb Sticker Surprise: Sackboy grabs the opponent and throws the enemy up just for the Popit to create a spiderweb sticker to trap them.
  • Missile Jammer: Allows Sackboy to passively deactivate missiles and make them explode before they have launched.
  • Hover Mode: Allows Sackboy to fly freely wherever he wants to go, can go through materials and walls in this mode and even exit out of the Non-Imagisphere, a dimension made of anti-imagination.
  • Time Manipulation: Can control time by pausing to stop it, rewinding to go back or fast-forwarding it.
  • Cosmic Sense: Can observe the Trash Monster and its planet far away in the Imagisphere and should be comparable to his mentor, Scarlet, who can detect dangers against the Imagisphere.
  • Immersion: Sackboy has shown going in or out of worlds that are within TVs or computers.
  • Summoning: Sackboy’s mentor, Scarlet, stated Sackboy is capable of calling other Sackboy to help him if he wants.
    • Knitted Knights: An ancient team of knights that protect a Craftworld from a different world and share the same purpose of fighting against Vex and the Uproar as Sackboy’s Craftworld and should all share the same abilities and weaponry as Sackboy has.
    • Oddsock: One of Bunkum’s heroes, a quadruped sock that runs faster than Sackboy. Sackboy can ride on top of Oddsock. With its power-up, the Springinator, they attach to their behind and bounce.
    • Toggle: Another hero of Bunkum, only they can turn either a big strongman who exceeds in strength and can use their weight to crush or a smaller version of themself that can go through small gaps or walk on water.
    • Swoop: The third and last hero of Bunkum, Swoop is an avian sack that relies on their wings to fly or glide and can pick up objects with their talons.
  • Time Manipulation Immunity: Not only is he capable of controlling time but can resist time being manipulated as other Sackpeople can resist each other's ability to time stop and should be comparable to the Mystic, who predates time.
  • Power and Conceptual Absorption Resistance: Even when Vex absorbed a great amount of Dreamer Orbs for his Topsy Turver, the orbs have still been a part of Sackboy and can also resist his creativity being absorbed by the Negativitron.
  • Fear, Chaos, Madness, Mind Manipulation, Corruption and Reality Warping Resistances: Can resist Vex’s Uproar and its effects, a power made of nightmares, fear, dread and chaos that can corrupt anything, drive anyone into madness, reality warp worlds into chaotic realms and mind control creatures to Vex’s will.
  • Emotion Manipulation Resistance: Can continue fighting even when he is bursting into tears, aggressively angry or scared and can resist his joy being extracted by the Hollows’ extractor.
  • Probability Manipulation Resistance: Won against Vex in Wheel of Uproar, in which he used his powers to rig the game so Sackboy doesn’t get a prize or be set free.
  • Transmutation Resistance: Can break out of Vex’s curse transforming him into a brute.
  • Possession Resistance: Sackboy should be comparable to creators like Newton, who broke out one of the Titan’s possessing him.
  • Acausality and Void Manipulation Resistance: Sackboy should be comparable to the Mystic, who predates linear time.

Techniques[]

  • Dash: Can fling himself to travel much faster than before while in midair or on the floor.
  • Wall Jump: Can jump between walls to another and can slide down on them.
  • Climbing.
  • Flutter: Prolongs his fall and temporarily keeps himself airborne by rapidly moving his legs.
  • Roll: For every 3D platformer, Sackboy rolls around, he can stun the enemy if he hits them.
  • Nosedive: While in midair, Sackboy dives down to attack anyone below.
  • Spin: Moves and twirls around while slapping away foes.

Equipment[]

  • Pod: Sackboy's home where he relaxes, while also being used to travel to other Craftworlds and summoning other Sackpeople. The computer that allows him to travel has changed its appearance, ranging from a PS3 controller to a PS Vita with a special window called the Control Window, which gives a Sackperson his own time and space elevator that acts the same as other Pods computers, or the PS4 controller and has come back to the Pod when all his lives for a checkpoint are gone and killing himself within the Pod brings him back here.
  • Checkpoints: A door that allows Sackboy or another Sackperson to come back to life. Can use them to travel to a different world. Once all his lives are gone, Sackboy returns back to his own Pod, though, he can always regain his lives by collecting them and can heal the damage that dealt him by reaching a new checkpoint. There are three different types of checkpoints Sackboy has:
    • Normal Checkpoint: Holds up to four lives.
    • Double Checkpoint: Holds an eight amount of lives.
    • Infinite Checkpoint: Holds an infinite amount of lives and can always come back so long the checkpoint isn’t destroyed.
  • Dreamer Orbs: Spheres that are packed with pure creative energy straight from the Imagisphere. With the right amount of Dreamer Orbs to merge, it can dispel barriers made of the Uproar.
  • Jetpack: Gives Sackboy flight while equipping it and can increase his speed faster.
  • Paintinator: Sackboy’s first offensive far-ranged weapon. Shoots out paint that is powerful enough to destroy cannons, tanks and even damages Metal Gear REX.
  • Grappling Hook: Alternatively called the Clawstring. This power-up allows Sackboy to shoot a hook to grapple onto hard-to-reach and swing to a different platform.
  • Grabinator: Lifts heavier objects or objects bigger than him and can use it to suplex his enemies.
  • Creatinator: A helmet that fires whatever item Sackboy wishes like plasma, fire, water, electricity, missiles, bombs and other objects. Such as the things below:
    • Cakinator: Launches a cake that sticks onto a wall, if anyone walks or is hit by the cake they'll get themselves damaged.
    • Lightning: Shoots a flash of supercharged lightning of electrons.
    • Positivitron Beam: Fires out beams made of positive energy, very effective against beings made of negativity.
    • Odd Rocket: Fires a remote-controlled robot, when it gets closer to its opponent, it'll explode.
    • Cloning Hat: Can shoot clones of Beaker from the Muppets.
    • Meltinator/Heat Ray: Shoots a burst of heat energy that can go through gratings and melt ice.
  • Brain Crane: By equipping the equipment, can telekinetically lift anyone or object with his mind.
  • Hero Cape: By wearing it, gives Sackboy the ability to glide to faraway areas.
  • Bounce Pad: Gives Sackboy an extra boost, launching him into the air and can be tweaked to reach higher heights, pull out a Bounce Pad by reflecting the projectile and can also launch him or his opponent a few meters away.
  • Air Shooter: Can summon a fan capable of blowing the opponent or attacks away.
  • Electric Panel: Places an electric chip with his Popit beneath the opponent's feet, electrocuting them.
  • Digital First Mate: Given by Captain Wiseduck, it is a device with a computer A.I. which can show the map and observe an area, hack into and bypass security doors, see invisible attacks, lasers and enemies and can open up spatial wormholes to travel through certain areas.
  • Justice League Communication Device: Given by Cyborg, it allows Sackboy to call the sackified Justice League to aid him in helping him against his foes, summoning heroes like Superman, Batman, Wonder Woman, the Flash and Green Lantern.
  • Weaponator: A weapon from LittleBigPlanet Karting that gives Sackboy any item randomly, utilizing it as both an attack and a shield. They can also be used for customized abilities but we’re listing down what the Weaponator has shown in the main story mode:
    • Battle Red Seeker: Fires a red missile out, that homes on the opponent.
    • Blue Rocket: Rides a massive blue rocket.
    • Boxing Glove: Rides a giant red boxing glove rocketing through the area.
    • Fast Forward: Boosts Sackboy's car faster than time and space.
    • Flash Bang: Launches a missile that stuns his enemies.
    • Leader Seeker: Fires a blue missile that electrocutes his foe.
    • Lightning Bolt: Fires a stream of electricity at lightning pace.
    • Mine: Summons a mine behind him.
    • Red Seeker: Launches three red rockets.
    • Shockwave: Creates an electric barrier around him.
    • Straight Shot: Releases a green missile bouncing walls and will only explode if it hits its opponent.
    • Triple Mine: Fires three mines behind his back.
  • Pumpinator: A handheld shaped like a hairdryer that blows the air to reflect enemy projectiles and suck in air to bring objects close to him.
  • Blink Ball: Fires a ball into a material that teleports him near to the teleport material, however, he needs to aim for the right material to teleport.
  • Hook Hat: A helmet that holds the rail above Sackboy via hook and can leap out of the rails to another.
  • Boost Boots: Also known as Rocket Boots. Launches Sackboy while in mid-air and can recharge it if he touches a Boost Refresher.
  • Tea Tin: A tin that kept and contained the Titans locked. It is mostly used to seal away enemies in the tin while keeping the lid closed, though, it’s mostly used when the enemy is defeated.
  • Velociporter: A portal Sackboy can go through as long as they both have the same colour.
  • Hoverboard: A hovering device that allows Sackboy to ride on it and is able to grind on rails and can perform skateboarding tricks.
  • Auto-Shield: By losing his life, a Sack Fairy revives him and creates an energy dome that kills anything in Sackboy’s path.
  • Glider: A hang glider that Sackboy allow him to glide forward and holds a rocket that delays Sackboy and the Glider’s fall.
  • Whirltool Fling: A bladed boomerang that can be thrown at a variety of targets and returned back to Sackboy. It can cut through enemies, pillars of spikey flora and teleport Sackboy if it hits a teleport material.
  • Plasma Pumps: A pair of high velocity, instantly rechargeable gloves and boots that Sackboy hovers for a short time and can rapid-fire plasma and charge for a more powerful charged attack and can destroy digital viruses with one shot.
  • Umbrella: An average umbrella that slows down Sackboy’s falls and give him an extra jump.
  • Assistance Copter: By using a flare, Sackboy can summon a flying Assistance Copter to pick him up and put him anywhere.
  • Sackbots: First made by Victoria von Bathysphere to fight for the Alliance against the Negativitron and his forces, Sackbots are wooden, robotic versions of Sackpeople that can be programmed by Sackboy to do whatever he commands. They can be equipped with power-ups and abilities as long as Sackboy grants it to them, can be either large or small and aid him against his opponents. Sackboy can implant a controller on a Sackbot to obviously control it, like an armour suit with powers. If they are covered in either fire, plasma or electricity, they are immune to these hazards.
  • Powerup Pestidal: Gives Sackboy a unique powerup or equipment different compare to the ones he had. He can make any weapon with it, ranging from pre-existing weapons to original and unique weapons.
  • Paper Arrow: Sackboy's main racing kart that he got from a Hoard that tried to ram him over. Can somehow jump and can slap his opponents from the sides. Can change his kart’s suspensions to many different types:
    • Dragster: Replaces the back wheels with bigger wheels for drag racing.
    • Hover: Replaces the wheels with hover pads for the kart to float.
    • Low Rider: All wheels of Paper Arrow are small.
    • Tank: Replaces the wheels with a continuous track on both sides.
    • Monster Truck: Gets massive wheels to overpower his opponents.
  • RoboBun: As the name implies, it is a robotic rabbit that relies on leaping through the air and specialises in stomping on top of the enemies.
  • MechaPup: A house-trained robotic dog that simply walks and jump, while capable of unleashing sonic barks to push blocks and enemies.
  • Hamstertron 2000: A robotic oval hamster that rolls around and can attack by dashing at foes.
  • Bee 2.0: A robotic bee that can fly anywhere and can fire H.O.N.E.Y. cannon blasts.
  • S.H.I.E.L.D. Interceptor: An interceptor from S.H.I.E.L.D. used against a Chitauri invasion, armed to the teeth with primary guns to shoot enemies with the following being and filled with many of Marvel’s superheroes’ powers Sackboy can use in a fight:
    • MKIII Gatling Gun: A high rate of bullets but with low accuracy.
    • S44 Wave Cannon: A short-range burst of energy that blows away foes easily.
    • VS20 Halberd: A high-speed plasma bolt.
    • Repulsor Missiles: Based on the Invincible Iron Man, these two missiles home onto their enemies and denote them.
    • Phoenix Barrier: A barrier made from the Phoenix Force that allows healing the interceptor by absorbing attacks.
    • Teleport
    • Adamantium Claws: Based on Wolverine, the interceptor can slash the enemies zigzagged.
    • Hulk Smash: Based on the Incredible Hulk’s Thunderclap, the interceptor can release a green defensive shockwave.
    • Webbing Ball: Based on the Spectacular Spider-Man’s webs, the interceptor drops a huge wrecking ball made of webs and can release the ball if Sackboy wants to.

Note: For the S.H.I.E.L.D. Interceptor, there are still 4 powers left because we either couldn’t find what they do or find their official name in the game and while characters from both Marvel and DC are featured in the games, it's unknown if they're the same as their comic counterparts.

Minor Feats[]

Attack Potency/Strength[]

  • Can push soft objects.
  • Pushed Humpty Dumpty off the wall and can even lift him up with the Grabinator.
  • Easily push a cow off a cliff.
  • Can destroy trucks and tanks by stomping on them.
  • Capable of breaking blocks.
  • Can push barrels.
  • Grabbed a giant egg above his head.
  • Can slap away a screw larger than himself.

Speed/Reactions[]

  • Dodged lasers from the Negativitron.
  • Outrun the Skulldozer.
  • Fast enough to outpaced Copernicus.
  • Outpaced a fiery ball.
  • Dodge a sword swing from Terrible Oni.
  • Dodged a giant icicle.
  • Dodged missiles.
  • Reacted to signs trying to hit him.
  • Reacted to lasers.
  • Evaded meteors from Magneto.
  • Dodged marshmallow made of plasma.
  • Jumped over a fire blast.
  • Outran the Negativitron, who was able to keep up with Huge Spaceship, which was travelling across the Cosmos.
  • Fast enough to defend himself before a rocket ever got the chance of killing him.

Durability/Endurance[]

  • Withstood two planet-size explosions.
  • Survive falling from high heights.
  • Shook off signs hitting him.
  • Withstood a ball of fire.
  • Crash-landed in multiple areas with no scratch.
  • Survived a space station exploding on him.
  • Was unharmed after being hit by the Boxing Glove.
  • Was alright when crashing into a spaceship.
  • Crash into a meteor in space when he was launched by a cannon.
  • Was alright when he was hit by a bomb's explosion.
  • Tanked a fire projectile in the face.
  • Ironically, survived being squished.
  • Ironically, survived getting electrocuted.

Skill/Intelligence[]

  • Embodies the player's imagination and dreams and is their true and pure self.
  • Learned the basics of LittleBigPlanet from the King and Queen of the Garden.
  • Sent by Savannah's Creator Curator, Zola, discovered that the crocs were scaring the buffalos.
  • Helped the Meerkat Mum in finding one of her sons, Stripy Tail.
  • Outran Frida's Skulldozer and made her reunited with Don Lu.
  • Freed Uncle Jalapeño from his imprisonment by donating it with a bomb.
  • Defeated Sheriff Zapata, Jalapeño's nemesis.
  • Defeated Mag's longtime enemy, Ze Dude and his Bouncers as Ze Dude gives Sackboy a private jet to go to Grandmaster Sensei.
  • Defeated the evil Sumo that hijacked Grandmaster Sensei's castle.
  • With the help from Flame-Throwing Cat, defeated The Terrible Oni.
  • Infiltrated the Collector's war factory.
  • Freed every Creator Curator from their prisons made by the Collector.
  • Defeated the Collector and his machines but made him become friends with the Creator Curators.
  • Took down Metal Gear REX and Liquid Ocelot's level making machine.
  • Defeated the East India Trading Company's armada and Davy Jones's Kraken.
  • Stopped a machine that was going to destroy all the moons in the LittleBigPlanet Community.
  • Found the Mystic, the first Creator Curator who is the keeper of the very first LittleBigPlanet idea.
  • Became a movie star celebrity.
  • Invited all the Creator Curators of the PSP version of LittleBigPlanet.
  • Passed Larry Da Vinci's test and became a member of the Alliance.
  • Destroyed the Brainwave Machine corrupted by the Negativitron, Kling Klong.
  • Saved and built a Sackbot army for fighting against the Negativitron and run away from the corrupt Copernicus.
  • Defeated the Meanie Attack Robot to defend Huge Spaceship but failed into protecting it.
  • When shrunken into a microscope size, defeated the Infection within Dr Herbert Higginbotham.
  • Destroyed the Negativitron and its heart and prevented it from destroying the Alliance and Craftworld.
  • Stopped the evil Dr Porkchop, although this was mostly a playtime thing.
  • Defeated the Cakeling and saved Victoria and the Sackbots from a village.
  • Defeated Warden Crumb and his Mech and retrieve the treasure for the Space Pirates to have, in exchange, they remade his spaceship.
  • Saved the Justice League and defeated Lex Luthor and his Mecha-Lex and imprisoned him along with other DC villains, twice.
  • Became one of the members of the Justice League and can call in the Justice League by using a communication device made by Cyborg.
  • Completed his training with Colonel Flounder and defeated his creation, the La Marionetta.
  • Destroyed the Hollow's Driller Thriller.
  • Found and defeated MegaBrain, who after its defeat, gave Sackboy where the Puppeteer.
  • Collected all the parts for the Unbelievable Otis' cannon.
  • Stopped the Hollows, found the real Puppeteer and restored joy in saving Craftworld.
  • Stopped the Firepede from burning the forest in Eve's Asylum.
  • Defeated the Trash Monster and made the Hoard realise they should be sharing.
  • Defeated Nana Pud's Heartless Tin Man, only to realise that Newton was using Sackboy to release the three Titan.
  • Found Oddsock, Toggle and Swoop and group them back together.
  • With the help of Oddsock, Toggle and Swoop, saved Bunkum and defeated the Three Titans.
  • Defeated The Banana Bandit and Vexed Mamapede when visiting the Colossal Canopy.
  • Defeated the Ruffled Ruffian in the Kingdom of Crablantis.
  • Defeated the Electric Whirlwolf and Vexed N.A.O.M.I in the Interstellar Junction, restoring the real N.A.O.M.I back to normal from Vex’s virus.
  • Stopped and defeated Vex multiple times, even when he was amped by the Topsy Turver and saved the Imagisphere.
  • Stopped the remnants of Vex’s Uproar from corrupting the Wonderplane.

Weaknesses[]

  • Is a pacifist for the most part.
    • Though, it hasn’t stopped him from killing villains like the Negativitron.
  • Has been fooled despite being very intelligent.
    • Newton and Vex have been shown to manipulate him to fall into their traps.
  • While he is definitely capable of making anything, it mostly takes time to fully complete his creations.

Sources[]

Nano’s Deviantart and Wordpress

Versus Compendium's Conclusions[]

Notable Wins:

Notable Losses:

Inconclusive Matches:

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