Destructive Capacity[]
Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.
Attack Potency[]
An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces. As such it isn't proof of a low attack potency, if a character's attacks only cause a small amount of destruction.
We are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we overlook it as well.
Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency depends on the energy output of a single attack, not the area of effect of the attack.
Keep in mind that certain tiers do not necessarily correspond to the destruction of their namesakes in any meaningful fashion. This is because the minimum requirements for these tiers are arbitrary values.
Here is a list of the tiers in question:
Expand |
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Tiers between 9-A and 3-B, even those which do correspond with their namesakes, should not be assigned unless there are accepted calculations, multipliers, and/or reliably stated precise Joule values that correspond with those ratings, as many verses can have their own context result in these feats being above or below their namesakes. The exceptions are that the lower borders of 5-B, 4-C, 4-B, 4-A, 3-C, and 3-B can be considered standard calculations for destroying a planet, a star, a solar system, two or more solar systems, a galaxy, and two or more galaxies respectively, and adding those tiers based on those specific feats is allowed.
Attack Potency Chart[]
Tier | Level | Energy in
Conventional Terms |
Energy in Tonnes
of TNT Equivalent |
Energy in Joules | HideHigh End to Low End ratio |
---|---|---|---|---|---|
10-C | Below Average Human | ~0 Joules to
60 Joules |
~0 to 1.43x10-8 | ~0 to 6x101 | NA |
10-B | Human | 60 Joules to
106 Joules |
1.43x10-8 to 2.53x10-8 | 6x101 to 1.06x102 | ~1.77x |
10-A | Athlete | 106 Joules to
300 Joules |
2.53x10-8 to 7.17x10-8 | 1.06x102 to 3x102 | ~2.83x |
9-C | Street | 300 Joules to
15 Kilojoules |
7.17x10-8 to 3.59x10-6 | 3x102 to 1.5x104 | 50x |
9-B | Wall | 15 Kilojoules
to 0.005 Tons |
3.59x10-6 to 5x10-3 | 1.5x104 to 2.092x107 | ~1394.67x |
9-A | Small Building | 0.005 Tons
to 0.25 Tons |
5x10-3 to 2.5x10-1 | 2.092x107 to 1.046x109 | 50x |
8-C | Building | 0.25 Tons
to 2 Tons |
2.5x10-1 to 2 | 1.046x109 to 8.368x109 | 8x |
High 8-C | Large Building | 2 Tons to
11 Tons |
2 to 1.1x101 | 8.368x109 to 4.6024x1010 | 5.5x |
8-B | City Block | 11 Tons to
100 Tons |
1.1x101 to 102 | 4.6024x1010 to 4.184x1011 | ~9.1x |
8-A | Multi-City Block | 100 Tons to
1 Kiloton |
102 to 103 | 4.184x1011 to 4.184x1012 | 10x |
Low 7-C | Small Town | 1 Kiloton to
5.8 Kilotons |
103 to 5.8x103 | 4.184x1012 to 2.42672x1013 | 5.8x |
7-C | Town | 5.8 Kilotons to
100 Kilotons |
5.8x103 to 105 | 2.42672x1013 to 4.184x1014 | ~17.2x |
High 7-C | Large Town | 100 Kilotons
to 1 Megaton |
105 to 106 | 4.184x1014 to 4.184x1015 | 10x |
Low 7-B | Small City | 1 Megaton to
6.3 Megatons |
106 to 6.3x106 | 4.184x1015 to 2.63592x1016 | 6.3x |
7-B | City | 6.3 Megatons
to 100 Megatons |
6.3x106 to 108 | 2.63592x1016 to 4.184x1017 | ~16x |
7-A | Mountain | 100 Megatons
to 1 Gigaton |
108 to 109 | 4.184x1017 to 4.184x1018 | 10x |
High 7-A | Large Mountain | 1 Gigaton to
4.3 Gigatons |
109 to 4.3x109 | 4.184x1018 to 1.79912x1019 | 4.3x |
6-C | Island | 4.3 Gigatons
to 100 Gigatons |
4.3x109 to 1011 | 1.79912x1019 to 4.184x1020 | ~23.25x |
High 6-C | Large Island | 100 Gigatons
to 1 Teraton |
1011 to 1012 | 4.184x1020 to 4.184x1021 | 10x |
Low 6-B | Small Country | 1 Teraton to
7 Teratons |
1012 to 7x1012 | 4.184x1021 to 2.9288x1022 | 7x |
6-B | Country | 7 Teratons
to 100 Teratons |
7x1012 to 1014 | 2.9288x1022 to 4.184x1023 | ~14.3x |
High 6-B | Large Country | 100 Teratons
to 760 Teratons |
1014 to 7.6x1014 | 4.184x1023 to 3.17984x1024 | 7.6x |
6-A | Continent | 760 Teratons
to 4.435 Petatons |
7.6x1014 to 4.435x1015 | 3.17984x1024 to 1.855604x1025 | ~5.8x |
High 6-A | Multi-Continent | 4.435 Petatons to
29.6 Exatons |
4.435x1015 to 2.96x1019 | 1.855604x1025 to 1.24x1029 | ~6674x |
5-C | Moon | 29.6 Exatons to
433 Exatons |
2.96x1019 to 4.33x1020 | 1.24x1029 to 1.81x1030 | 14.62x |
Low 5-B | Small Planet | 433 Exatons
to 59.44 Zettatons |
4.33x1020 to 5.944x1022 | 1.81x1030 to 2.487x1032 | ~137x |
5-B | Planet | 59.44 Zettatons
to 2.7 Yottatons |
5.944x1022 to 2.7x1024 | 2.487x1032 to 1.13x1034 | ~45.5x |
5-A | Large Planet | 2.7 Yottatons
to 16.512 Ronnatons |
2.7x1024 to 1.651x1028 | 1.13x1034 to 6.906x1037 | ~6111.5x |
High 5-A | Dwarf Star | 16.512 Ronnatons
to 7.505 Quettatons |
1.651x1028 to 7.505x1030 | 6.906x1037 to 3.139x1040 | ~454.53x |
Low 4-C | Small Star | 7.505 Quettatons
to 136.066 Quettatons |
7.505x1030 to 1.36x1032 | 3.139x1040 to 5.693x1041 | ~18.14x |
4-C | Star | 136.066 Quettatons
to 760.516 Quettatons |
1.36x1032 to 7.605x1032 | 5.693x1041 to 3.182x1042 | ~5.59x |
High 4-C | Large Star | 760.516 Quettatons
to 22.77 Foe |
7.605x1032 to 5.442x1035 | 3.182x1042 to 2.277x1045 | ~715.59x |
4-B | Solar System | 22.77 Foe
to 20.08 TeraFoe |
5.442x1035 to 4.799x1047 | 2.277x1045 to 2.008x1057 | ~881.86 billion x |
4-A | Multi-Solar System | 20.08 TeraFoe
to 10.53 ZettaFoe |
4.799x1047 to 2.517x1056 | 2.008x1057 to 1.053x1066 | ~198.37 million x |
3-C | Galaxy | 10.53 ZettaFoe
to 8.593 YottaFoe |
2.517x1056 to 2.054x1059 | 1.053x1066 to 8.593x1068 | ~816.05x |
3-B | Multi-Galaxy | 8.593 YottaFoe
to 2.825 QuettaexaFoe |
2.054x1059 to 6.752x1082 | 8.593x1068 to 2.825x1092 | ~1.04x1023x |
3-A | Universe | 2.825 QuettaexaFoe to any higher finite number | 6.752x1082 to any higher finite number | 2.825x1092 to any higher finite number | Not available |
2-C | Low Multiverse | ||||
2-B | Multiverse | ||||
2-A | High Multiverse | ||||
1-C | Low Hyperverse | ||||
1-B | Hyperverse | ||||
1-A | High Hyperverse | ||||
0-C | Low Outerverse | ||||
0-B | Outerverse | ||||
0-A | High Outerverse |
Explanation[]
Standard sizes[]
- Moon level: Earth's satellite Moon.
- Small Planet level: Mercury.
- Planet level: The Earth.
- Dwarf Star level: Brown Dwarf star (specifically, the OTS 44).
- Small Star level: VB 10.
- Star level: The Sun.
- Large Star level: Rigel
The values for High 5-A and above are obtained from here. The calculation assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.
- Solar System level: The star system known as the Solar System.
- Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
- Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
- A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
- Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
- Galaxy level: The Milky Way galaxy.
- Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
- We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
- Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
- Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
- A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
- Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
- Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead (The PSRJ0348+0432 was used as a base). Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level
- Boundless
- Infinite
- Immensurable
Omitted levels[]
- Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
- Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
- Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
- Higher and lower layers/levels of reality: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.
Additional terms[]
"+" symbol[]
Currently misused to an extraordinary degree on the wiki, the "+" symbol should be used when the Attack Potency has been calculated to be greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.
The "+" symbol can also be used if there exists a calculation extremely close to the arithmetic mean, and characters scale above the calculated feat by a wide margin, for example being able to defeat enemies on such levels with a single casual attack.
Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.
At least[]
Should be used to denote the lower cap of a character, if the exact value is indeterminate.
At most[]
Should be used to denote the higher cap of a character, if the exact value is indeterminate.
Likely[]
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be favourable. This term should be used sparingly.
Possibly[]
Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive. The probability of the justification in question for being reliable should be notable, but mild. This term should be used sparingly.
Higher[]
This should be used to denote a character's weapons, techniques, or attributes that are much stronger than their base level, but still within the same tier. For example, a character that is Solar System level but has an attack that multiplies their power by 100 times. In this instance it should be written as “Solar System level, higher with that ability or technique”.
Furthermore, higher may also be used to denote a case where the character is possibly or likely a higher tier, but to what degree is not specified. This is specifically referring to cases such as “At least 4-B, likely higher” or “At least Solar System level, likely higher”.
Lower[]
Similarly to the "Higher" term, "Lower" should be used to denote a character's weapons, techniques, or attributes that are significantly weaker than their base level, but still within the same tier.
Varies[]
These are characters, weapons, etcetera, whose power levels are subject to change, as well as profiles of races/species whose power levels vary depending on the member. “Varies” ratings should only be given to characters who have a canon explanation for why their statistics fluctuate. This does not include characters who are simply inconsistent or have unexplainable variations in their displayed power level. The fluctuations in power must have a clear and logical basis within the character's respective canon.
Examples of Qualifying Characters[]
- Characters with clearly defined canon explanations for power fluctuations:
- Kryptonians and Power Ring users from DC Comics
- The Hulk and other Gamma Mutates from Marvel Comics
- “Determination” users from Undertale
- Power Mimicry users
Examples of Non-Qualifying Characters[]
- Characters who are simply inconsistent without a canon explanation:
- Certain iconic cartoon characters
Notes[]
- To know the equivalent prefix for a particular exponential value, please see this page.
- The required sizes for shattered mountains, or islands, to be considered as "Mountain level", or "Island level".
- An easy to use reference list for estimating the tiers of different explosion sizes.
- A useful long reference list for the tiers of many types of common feats.
- A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 1044 Joules.
- The reasons for our Human and Athlete level borders.
- The reasons for our Street and Wall level borders.
- The reasons for some of our Small Building level to Country level, and Moon level to Planet level borders. (Backup)
- The reasons for our Continent level and Multi-Continent level borders.
- The reasons for our Large Planet level to Universe level borders.
- When used with an equal amount of energy, sharp and spiky weapons tend to be able to overcome higher durability than blunt ones. However, this cannot be considered proper Durability Negation. If a sharp or pointy weapon is shown to have kinetic energy on the level of a certain tier, it can contribute towards the character receiving an unquantified "possibly higher" rating.
- Don't make discussion threads for changing the baseline of 3-A until the scientific community as a whole has a majority consensus on a specific minimum size of the universe. The topic has been discussed many times and it was concluded that the baseline value for Universe level will stay where it is until the above-mentioned requirement has been fulfilled.
- In cases where a verse exhibits unexplainable and irreconcilable inconsistency, every feat should be taken into account, including those of Toon Force users. The character's rating should be determined based on the tier that is most consistent or reliable, considering their specific nature and purpose. This could involve identifying low ends as PIS (Plot-Induced Stupidity) and high ends as outliers, rather than using the “Varies” rating.
Toon Force characters whose power levels vary involuntarily cannot be locked into specific tiers. While they may not necessarily be thread-banned, their unpredictable power fluctuations make it difficult to create fair and balanced matches. Opponents would need to be carefully selected to ensure a reasonable level of competition.
Introduction[]
Lifting Strength is defined as the mass that an individual can lift on Earth. In other words it measures the amount of upwards force a character can produce. As such pushing and pulling feats are also considered a part of this statistic, granted they are properly calculated to account for the difference to lifting. A common case is that the weight of something pulled across a horizontal surface needs to be multiplied by the appropriate friction coefficient after finding the mass of the object. Telekinesis or other similar abilities must be specifically referred to as separate from physical strength, when used in a lifting feat. Tearing is also included in this category, but it is an unreliable method of calculating overall lifting ability a vast majority of the time. This is because the force used in a tearing motion is much lower than a lift, as a tearing motion uses much fewer muscle groups and is an awkward application of force compared to other movements. Likewise throwing an object a certain height upwards can be used as lifting feats, as these would require greater strength than just lifting the object.
While Striking Strength measures the energy of a character's physical attacks, Lifting Strength measures the amount of mass they can lift, which is determined by the amount of force a character can produce. This means that they measure two different physical quantities. Furthermore it can't be assumed that a character that can physically produce the amount of energy used in lifting an object by a certain height can also lift it, if it didn't demonstrate the ability to produce that level of Lifting Strength. It is a common feature within fiction to feature characters capable of vastly greater physical striking strength energy outputs than what would be required to lift weights that they are repeatedly shown to struggle with.
Hence Lifting Strength and Striking Strength are in general not comparable and should be evaluated separately.
Lifting Strength Levels[]
Kilogram (force) | Metric tons (force) | Newton | Explanation | |
---|---|---|---|---|
Inapplicable | - | - | - | Tier 11. Too low to be properly calculated. |
Below Average Human | 0-50 | 0-0.05 | 0-490.5 | - |
Average Human | 50-80 | 0.05-0.08 | 490.5-784.8 | The weight of an adult human, or a large dog. |
Above Average Human | 80-120 | 0.08-0.12 | 784.8-1177.2 | The weight of a washing machine, or a tumble dryer. |
Athletic Human | 120-227 | 0.12-0.227 | 1177.2-2226.87 | The weight of a mature lion. |
Peak Human | 227-545.2 | 0.227-0.5452 | 2226.87-5348.412 | Olympic weight-lifters, professional strongmen, and powerlifters. |
Superhuman | ? | ? | ? | Any level clearly above peak human that does not have an exact value. Effort should be made to calculate the true value based on feats, but until then this is a placeholder. |
Class 1 | 545.2-1000 | 0.5452-1 | 5348.412-9810 | The world record for deadlifting feats in real life. |
Class 5 | 1000-5000 | 1-5 | 9810-4.905x10^4 | Capable of lifting most cars, SUVs, vans, pickup trucks and trucks within the light-duty to medium-duty weight range, etc. |
Class 10 | 5000-10^4 | 5-10 | 4.905x10^4-9.81x10^4 | The weight of an adult elephant. |
Class 25 | 10^4-2.5x10^4 | 10-25 | 9.81x10^4-2.4525x10^5 | The weight of Big Ben (the bell), a truck, a large motorboat. |
Class 50 | 2.5x10^4-5x10^4 | 25-50 | 2.4525x10^5-4.905x10^5 | The weight of a semi-trailer truck |
Class 100 | 5x10^4-10^5 | 50-100 | 4.905x10^5-9.81x10^5 | The weight of a tank |
Class K | 10^5-10^6 | 100-1000 | 9.81x10^5-9.81x10^6 | The weight of the largest animal: blue whale, the heaviest of air-crafts. |
Class M | 10^6-10^9 | 1000-10^6 | 9.81x10^6-9.81x10^9 | The weight of the largest ship |
Class G | 10^9-10^12 | 10^6-10^9 | 9.81x10^9-9.81x10^12 | The weight of the human world population, the largest man-made structures. |
Class T | 10^12-10^15 | 10^9-10^12 | 9.81x10^12-9.81x10^15 | The weight of the heaviest mountains. |
Class P | 10^15-10^18 | 10^12-10^15 | 9.81x10^15-9.81x10^18 | The weight of small moons or small asteroids. |
Class E | 10^18-10^21 | 10^15-10^18 | 9.81x10^18-9.81x10^21 | The weight of the atmosphere of the Earth. |
Class Z | 10^21-10^24 | 10^18-10^21 | 9.81x10^21-9.81x10^24 | The weight of large moons or small planets. |
Class Y | 10^24-10^27 | 10^21-10^24 | 9.81x10^24-9.81x10^27 | The weight of larger planets. |
Pre-Stellar | 10^27-2x10^29 | 10^24-2x10^26 | 9.81x10^27-1.962x10^30 | The weight a solid object can reach before the gravitational collapse to a small star. |
Stellar | 2x10^29-3.977x10^32 | 2x10^26-3.977x10^29 | 1.962x10^30-3.9x10^33 | The weight of a smaller star up to the weight of stars at the theoretical accretion limit. |
Multi-Stellar | 3.977x10^32-1.6x10^42 | 3.977x10^29-1.6x10^39 | 3.9x10^33-1.569x10^43 | The weight of stars at the theoretical accretion limit to the mass of the Milky Way. |
Galactic | 1.6x10^42-6x10^43 | 1.6x10^39-6x10^40 | 1.569x10^43-5.886x10^44 | The weight of the Milky Way to the mass of the most massive galaxy. |
Multi-Galactic | 6x10^43-1.5x10^53 | 6x10^40-1.5x10^50 | 5.886x10^44-1.4715x10^54 | The weight of the most massive galaxy up to the weight of the observable universe. |
Universal | 1.5x10^53+ | 1.5x10^50+ | 1.4715x10^54+ | The weight of the observable universe up to any higher finite value. |
Infinite | - | - | - | Infinite weight by 3-dimensional standards, provided that it's not hyperbole or refer to a continuously increasing weight (A limited weight that will grow forever in that aspect). |
Immeasurable | - | - | - | When Lifting Strength allows a character to lift or move a space-time continuum / an area of space that is qualitatively superior to an infinitely-sized 3-dimensional space, or even larger and more complex structures. Such spaces don't inherently have a weight on this level opposing any force trying to move them (Unless specific verses present them as such). Meaning that simply being as large as them doesn't grant this level of Lifting Strength. It needs to be proven through feats or scaling. |
Note: It is recognized that the latter two levels are hypothetical & literally impossible in real life, so their purpose is their value in-universe and how their portrayal in one verse would translate into another different verse.
Introduction[]
Striking Strength is the amount of physical force an individual can deal out in a single strike. In other words, it is the physical Attack Potency of an individual. It may or may not depend on Lifting Strength.
Striking strength describes the power behind the character’s physical blows. Generally, anything that has to do with the character’s actions instead of passively holding up weights is about this category. While lifting strength is a static value which can be measured in units of weight or mass, striking strength is different. It relies more on “action” which is a combination of speed and mass. As such, striking strength requires a whole different classification system.
For more specific information regarding the meaning of the terms, see our Attack Potency and Tiering System pages.
Please note that Striking Strength doesn't automatically scale from Attack Potency unless there are Feats suggesting otherwise. For example, if a character used their strongest energy blast to vaporize a city, it would only scale to their physical strength if they were able to harm opponents that can withstand the aforementioned energy blast, or vice-versa.
Following the same convention as Attack Potency, a "+" sign is used as "Mountain level+", not "Mountain+ level".
Striking Strength levels[]
Low Hypoverse level
Hypoverse level
High Hypoverse level
Below Average Human level
Human level
Athlete level
Street level
Wall level
Small Building level
Building level
Large Building level
City Block level
Multi-City Block level
Small Town level
Town level
Large Town level
Small City level
City level
Mountain level
Large Mountain level
Island level
Large Island level
Small Country level
Country level
Large Country level
Continent level
Multi-Continent level
Moon level
Small Planet level
Planet level
Large Planet level
Dwarf Star level
Small Star level
Star level
Large Star level
Solar System level
Multi-Solar System level
Galaxy level
Multi-Galaxy level
Universe level
High Universe level
Universe level+
Low Multiverse level
Multiverse level
Multiverse level+
Low Complex Multiverse level
Complex Multiverse level
High Complex Multiverse level
Hyperverse level
High Hyperverse level
Low Outerverse level
Outerverse level
Outerverse level+
High Outerverse level
Boundless
Notes[]
Keep in mind, that we updated a new chart for our striking strength levels back in 2017. Before then, striking strength used to be measured and named based on abbreviated Joule values of KJ Class MJ Class, BJ Class, ect. They have since been changed to Street Class, Wall Class, Building Class, ect to reflect our current policy.
We have also more recently changed "Class to "level" to mirror the Attack Potency and Tiering System ratings perfectly to make it easier to edit and keep track of. So for example. Planet Class is now Planet level. And higher up levels have consistently been named in adjectives ending an "al" or "ic" such as Galactic or Universal: those have also been changed to Galaxy level and Universe level respectively.
If you encounter a page that was accidentally overlooked, and still uses a different system than the one listed above, we would appreciate the help to correct it You can do so by following the instructions in this blog post.
We also had problems with accurately converting pages with different striking strength and attack potency statistics. If you encounter pages with either unknown or too high striking strength ratings, you can start a thread in our content revision forum board in order to correct it.
If you notice pages, featuring physically oriented characters, with comparable attack potency and striking strength values, but the former includes an "At least", "Likely", "Possibly", or "+" sign, and the second does not, it is also appreciated if you can help out by including this in the striking strength statistics.